ProGaming Italia Overview

  • Year Founded
  • 2001

Year Founded

  • Status
  • Acquired/​Merged

  • Employees
  • 13

Employees

  • Latest Deal Type
  • M&A

  • Financing Rounds
  • 1

ProGaming Italia General Information

Description

Provider of esports and gaming entertainment services intended to serve brands and publishers in Italy. The company offers strategic consultancy, event management, multimedia production, and community engagement solutions, enabling partners to connect with gaming audiences through professional broadcasting, tailored digital experiences, and large-scale competitive tournaments.

Contact Information

Ownership Status
Acquired/Merged
(Operating Subsidiary)
Financing Status
Corporate Backed or Acquired
Corporate Office
  • Via Bruno Buozzi, 3
  • 39100 Bolzano
  • Italy
Primary Industry
Media and Information Services (B2B)
Parent Company
Vertical(s)
Corporate Office
  • Via Bruno Buozzi, 3
  • 39100 Bolzano
  • Italy

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ProGaming Italia Valuation & Funding

Deal Type Date Amount Valuation/
EBITDA
Post-Val Status Debt

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ProGaming Italia Signals

Growth Rate

Weekly
Growth
Weekly Growth

Size Multiple

Median
Size Multiple

Key Data Points

Similarweb Unique Visitors

Majestic Referring Domains

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ProGaming Italia FAQs

  • When was ProGaming Italia founded?

    ProGaming Italia was founded in 2001.

  • Where is ProGaming Italia headquartered?

    ProGaming Italia is headquartered in Bolzano, Italy.

  • What is the size of ProGaming Italia?

    ProGaming Italia has 13 total employees.

  • What industry is ProGaming Italia in?

    ProGaming Italia’s primary industry is Media and Information Services (B2B).

  • Is ProGaming Italia a private or public company?

    ProGaming Italia is a Private company.

  • What is ProGaming Italia’s current revenue?

    The current revenue for ProGaming Italia is .

  • When was ProGaming Italia acquired?

    ProGaming Italia was acquired on 24-Jun-2021.

  • Who acquired ProGaming Italia?

    ProGaming Italia was acquired by Freaks 4U Gaming.

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